Normal
The foundation of a chain. Catch it in a spark or another explosion to ignite it. Wait for a close group to turn one tap into several reactions.
Different abilities turn a simple spark into a new puzzle. These are fictional game mechanics inspired by science.
Start with the basics of taps and objectives, then use this guide to understand the bodies you encounter. Discoveries unlock as you progress.
The foundation of a chain. Catch it in a spark or another explosion to ignite it. Wait for a close group to turn one tap into several reactions.
One pair. One fate. Trigger one partner and the other explodes too, carrying your chain across the field. Look at both positions before you tap.
A hazard, not a clearable target. Orange absorbs a blast and turns red; another distinct blast is fatal. Green has an extra protection stage. Gravity does not restore protection. Keep ordinary chains away from a vulnerable hole.
Arrives from a random corner every two seconds. Its head and tail can ignite particles, and its explosion has twice the normal radius. Direct contact with Direction particles or Black Holes bounces safely; its blast can still be dangerous.
When triggered, releases a field that pushes nearby bodies away instead of igniting them. Use the expanding field to open space or gather a useful formation elsewhere. Neutrinos ignore it; Black Holes feel a weaker push. Repulsor encounters can shrink its range.
A small first explosion is followed by a larger echo at the same position after 1.4 seconds. Plan for where moving targets will be when that second wave arrives.
Alternates between solid and ghost states every 1.5 seconds. Only the solid state can be triggered. Its blast is larger than Normal. Solid contact or its explosion can collapse a Black Hole immediately unless a shield blocks the interaction.
Trigger the displayed arrows in the required order. The arrow is a sequence symbol, not its direction of travel. Some objectives also require every target to be cleared. Direct Comet contact bounces, but a Comet explosion can trigger it.
The portals move at half regular particle speed. A linked pair transports moving bodies, including Neutrinos, without changing the traveller’s velocity. Triggering a Wormhole creates explosions at both ends. Photons are absorbed rather than transported. Wormholes ignore gravity fields.
Draws nearby bodies into a spiral. Gravity Stars pull especially strongly on each other and fuse on contact into Super Gravity, with a larger body, range and effect. Near an unshielded Black Hole they orbit rather than being absorbed; they do not repair its protection.
Never explodes and is not a clearable target. Ignores Magnetar and Repulsor forces. A solid receiver absorbs its energy; each Photon adds a full base radius to that receiver’s next explosion. Black Holes absorb Photons safely; their energy then requires a charged particle’s blast to advance normal protection stages. Superposition and Repulsor retain their special interactions.
Switches between push and pull every two seconds. Each Magnetar has its own timer; two or more have staggered phases. Opposite-phase Magnetars attract each other at double strength; matching phases repel at double strength. During pull, captured particles travel with it until the next push releases them. Neutrinos and Photons ignore the field. Near a Black Hole, the Magnetar moves inward during pull and outward during push. The Black Hole keeps its direction and cannot be captured.
Releases one gradually expanding freeze wave, with 2.2 times the radius of a Normal explosion and no explosion area. Frozen targets stop moving and explode after three seconds, or sooner when another blast reaches them. Higgs ignores other Higgs waves and Neutrino explosions. Two touching Higgs fuse into one larger body with four times the ordinary Higgs wave radius; the freeze still lasts three seconds. Photons and Neutrinos are immune. Higgs cannot absorb Photons; they pass through it. An unshielded Black Hole absorbs the whole wave without freezing.
Passes through other bodies, except another Neutrino, while still absorbing Photons and travelling through Wormholes. Only tap sparks, Neutrino blasts and Antimatter blasts can trigger it. Its explosion radius is 25% larger than Normal. Gravity, push, pull and freeze effects do not affect it.
Its ordinary explosion has twice the normal radius. Contact with most solid particles instead creates a field-wide annihilation. Photons are absorbed, Neutrinos pass through, and Antimatter or Black Hole contact bounces. Its own blast rebounds from Black Holes without charging or collapsing them; secondary explosions remain dangerous.
Entangled Chaos is available on Android. iOS is awaiting App Store review.
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